Do this for all 12 Tile pairs and a Crystal will raise indicating success. Activate Eclipse Phase and have all players make their way over to the water slide. Have 3 players use the slide and when at the bottom, wait and do not move. Have the final player use the slide and whilst going down, notice a Lever on the right which must be interacted with you can spam interact.
If successful, the fourth player landing at the bottom will cause Brock and Gary to start talking saying that you have helped them. This will cause Eclipse Phase to end once again. Activate Eclipse Phase and you will hear a large Crystal come crashing down into the map. Use any explosive Ray Gun included to blow the Crystal down to ground level. Use the JGb to shrink the Crystal and knife it to have it move.
Follow it down the Water Slide until it sits into the Geyser. Stand with it in the Geyser to activate the Geyser which will launch you and the Crystal up. You will fall in-bounds and the Crystal will eventually fall into a rising Crystal Stand. Eclipse Phase will end again indicating success. To waste as little Eclipse time as possible, you might want to wait for a Napalm Zombie to spawn before beginning.
Spin the Valve 4 times until the characters stop coughing. When all 4 leaks have been ignited, make your way back to the Valve and instead pull the Lever. This will complete this step. Note that this step must be done in a single Eclipse Phase hence the advice on having a Napalm spawn prior to activating the Eclipse Phase. Buy the Trip-mines found in the Power room , activate Eclipse Phase and navigate to the tunnel past the bridge.
In the tunnel, you will see 4 holes on one side down the length of the tunnel. Place Trip-mines in front each of the holes and have Zombies trigger the Trip-mines. You will see that a projectile from the Trip-mine will have lodged into the hole blocking it. Do this to all 4 and then go out the bottom of the tunnel into the Water Pool. Interact with the brick to force water down. As long as all four holes were successfully blocked, this step will succeed causing another Crystal to rise above the Mud Maze.
Activate Eclipse Phase and navigate around the map to find 12 Stone Tiles that have spawned. All players must do is melee the Tiles to cause a symbol to appear on them. You will see a Wooden Teepee which must be destroyed with grenades. Once done, Eclipse Phase will end indicating success.
Activate Eclipse Phase and make your way into the Mud Maze. You will see 4 large dials that can be rotated. Activate Eclipse Phase and near Pack-a-Punch you will hear Gary mention that his bag of Dynamite has been lost during his venture with Brock.
The Gongs are located: Across from the tunnel entrance next to Jugger-Nog In the same area nearby the the Step 1 button structure On the left side of the walkway heading to the Mine-cart In spawn on the left on Quick Revive next to a weapon wall-buy On the left of the Mud Maze entrance heading from spawn On the right of the Mud Maze exit right across from Speed Cola On the far right nearby the last Gong when exiting the Mud Maze On the right most side across the bridge past the Pack-a-Punch stone button There is no specific order to which the correct Gongs must be knifed.
They can knifed in any order. When an incorrect Gong is knifed, the Crystals will glow red indicating that Gong is not one of the four required for the correct Crystal resonance. As you continue to knife the correct Gongs, you will hear the Crystals begin to resonate.
When the 4 correct Gongs have been hit, the Crystals will be at the correct resonance and will have a yellowish golden glow. As the Crystals bounce the Fractalizer energy around, the Dynamite will fall which you must catch by standing just below the Crystal that held the Dynamite.
The energy will bounce around the Crystals and eventually the energy resonance will cause the resonating Fractalizer energy to shoot off toward the Element Meteorite that is crashed on the temple at Pack-a-Punch.
The Meteorite will shrink and can be heard bouncing round the back wall of the temple. Interact with the wall to give them the Dynamite and you will be ejected from the area shortly after.
Alright, I think I shared all my knowledge about this map but that isn't enough to get those achievements unlocked now, is it?! Let's get started, but before you proceed and you probably already know the drill you will have to note that the achievement descriptions are below the achievements themselves. Probably the first achievement you will unlock on this map. It's very easy, but allow me to quote myself real quick:. Monkeys , when a Power Up has spawned, these annoying little buggers will try to pick it up.
When a player kills the monkey after picking up a Power Up and before it can touch that player, he will gain points or while Double Points is active.
When the monkeys do pick up the Power Up, it will cycle above their heads and they will try to return to the big temple. When you kill the Monkey before he reaches the temple, he will drop the Power Up that cycled last. Fun fact: When you shoot a bullet of the JGb , the monkey will not shrink but explode instead. So all that you need to do is let a Power Up spawn and don't pick it up. Let the monkey grab it and kill the monkey while the Power Ups are spinning above its head.
Once the monkey is killed, the player who killed the monkey will be awarded with this achievement. You can almost call this a 'Story Related'-achievement. Assuming you defended yourself well during the first few rounds, you should hear a load screech.
This is a Shrieker Zombie and they will try to blind you with their cry. They won't try to slap you but the effect of their attack might cause your death if the normal Zombies surround you. All you have to do for this achievement is let a Shrieker run up to you, let him roar until your screen is almost completely covered in a white colour and then kill him. At lower rounds, they will of course take less damage then they will on higher rounds, and it's highly recommended that you attempt this with some friends since they can provide some cover.
You survived the Shrieker? That is awesome! A bigger threat can show its face though: the Napalm Zombie.
As you should've read above, this Zombie is covered in flames and will explode when you are too close to him. This achievement requires you to kill this Zombie with no one in your lobby taking damage. This is also best done with some friends and the most effective way might be the Raygun.
Just shoot him from a safe distance and you should unlock this achievement with no problems at all. Please note that this is a lobby achievement, so everyone will either unlock this achievement, or not at all after the Napalm explodes.
You have some spare points? Great, let's go to the Mystery Box to get some stronger weapons. In your gambling, you may encounter the new weapon we discussed above. You don't remember? Shame on you! A quick quote might refresh your memory:. Now you remember what this gun is and does; it's time to get this achievement.
As mentioned before, there are 3 different 'new' Zombies and the same old regular Zombie. You have to shrink one of each class to unlock the achievement. Pretty simple, no? It might be easier to go for this achievement while you are doing the main Easter Egg, which we will discuss next.
Prepare for a hell of ride and a lot of frustration. This achievement can only be earned while going for the easter egg in co-op, and only if you are with a party of 4 people. You cannot do any of these steps with less than 4 and it's highly recommended that each of you has a mic so the communication won't stand in your way.
This Easter Egg is one of the hardest ones Treyarch has released so far and it might be stupid to have the last step blown up because of that one guy in the party who doesn't want to look after the last Zombie in the wave. Either way, each step will be explained below in a table and it's recommended that you read through the text at least once to get familiar with the easter egg.
The biggest problem I have encountered was getting the JGb from the box, since that weapon is required to complete at least 3 steps. I recommend getting to the box early in the game if everything is opened off course so you get it early.
Before attempting one of the steps, each player should decide which tile they want to press to activate Eclipse. Good luck! It is still being edited at the moment from 2. Step 1: Turn on the power Clear the debris next to the M14 for points.
Step 2: Stepping stones Activate Eclipse and have one person move towards the bridge while the other person stays near the MPL. One mistake could reset your progress, so be sure to communicate as often as you can. The person on the side of the MPL needs to push the button at the bottom of the mummy tomb to start a brief conversation between the person activating the button and the two people trapped. This step requires one person to get on one of the twelve stepping tiles, telling the other person which one it is and then get off it so the other person on the side of the bridge can look for a tile with the same symbol.
Once he's found it, both players need to step on it so they can match up. Below you can find an image of each of the symbols and their name. If done correctly, the first crystal should appear above the mummy tomb and Eclipse should deactivate a few moments afterwards. Step 3: Release the pressure on the grate Activate Eclipse and have three people go down the waterslide on the left side of the muddy temple.
When this is done, the fourth player should go down the slide while holding the X button. This will pull a switch and upon landing, the trapped characters will move to another location. If done correctly, the second crystal should appear and Eclipse should deactivate directly afterwards.
Once this has happened, activate Eclipse and a large crystal should appear right above the waterslide. Shoot it down with the M72 LAW, China Lake or Raygun a normal grenade works as well, but it is way easier with one of the mentioned weapons and once it has landed on the ground, shrink it and knife it. It should go down the waterslide right on to the geyser.
Once the geyser splashes out water, the crystal will go up to a post on the wall where you removed the debris from the bamboo trap. Crystal 3 will be in place and Eclipse will now end. This is the hardest step in the Easter Egg or in Easter Egg history for that matter and this is not the time to panic. If you are holding out on the bridge and the Napalm Zombie spawns near the muddy temple, open up the tunnel and move slowly towards spawn, leading the Napalm Zombie through the power room and the Mystery Box Location room.
They sprint towards the player, and once close enough, let out a sound wave. This sound wave causes the player's vision to become distorted and foggy, returning to normal over time. Killing the Shrieker Zombie will cause surrounding zombies to scream out in pain, clutching their heads and dying.
Zombie Monkeys , another enemy, appear; they should not be confused with the Space Monkeys of Ascension. They stay around the Pack-a-Punch Machine temple, and when a Power-Up is dropped they will screech and then go after it.
If they pick it up, it will cycle on their back as they run back to the temple. If a player kills the monkey before it can get away, it will drop a randomized power-up. The map has been designed to look very high quality while still maintaining the look and feel of the original. Differences include new better Zombies artificial intelligence, and futuristic Black Ops III -era weapons are now available in the Mystery Box and the walls instead of the Cold War weapons although some do return in the box , as well as the original wonder weapons.
The map appears briefly in the introductory cutscene of Classified. The map is animated, and is only really shown for the purpose of demonstrating how the events of Classified came to be. In the cutscene, one can see the JGb , the map's exclusive wonder weapon, as well as the Focusing Stone , which was acquired in Time Travel Will Tell.
Call of Duty Wiki Explore. Cold War. Weapons in Explore Wikis Community Central. Register Don't have an account? View source. History Talk M67 Grenade. M14 - points; In the spawn, near the debris leading to the Mine Cart. Olympia - points; In the spawn, near the debris leading to the Mud-Pit Maze. PM63 - points; Next to the window that is right of the exit to the Mud-Pit Maze if the player goes straight through the maze.
MP5k - points; In the tunnel leading to the waterfall. AK74u - points; Underground in the room where the Water Slide brings the player. Stakeout - points; Underground, in the room between the waterfall and the Power Room. Bowie Knife - points; In the Power Room next to the door leading from the waterfall. Spikemore - points; In the Power Room on the wall beside the entrance coming from the Mine Cart area.
Semtex - points; In the room after the area where the player exits the water slide, leading towards the Power Room. CZ75 with or without Dual Wield. G11 with Low Power Scope. AUG with Swarovski Scope. Ballistic Knife. China Lake. M72 LAW.
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